The Terran Republic represents humanity's futuristic military power. It's a coalition of Earth and its colonies, emphasising discipline, firepower, and adaptability. The Republic's strength lies in its versatile units and powerful mechanised forces.
Balanced mix of infantry, armor, and air units.
Ability to quickly construct and fortify bases.
Units can adapt to various roles on the battlefield.
Focuses on tactical flexibility and sustained firepower. Players need to manage resources efficiently and adapt quickly to changing battlefield conditions.
Mech Suits: Heavy exoskeletons providing superior firepower and armor.Orbital
Command: Allows for airstrikes and rapid unit deployment from orbit.
Combat Medics: Capable of healing and reviving injured soldiers on the field.
The Zha'Vam Empire is an ancient and mysterious alien race with advanced psionic abilities and technology. They rely on stealth, mobility, and overpowering psionic attacks.
Units that use mental powers to weaken and confuse enemies.
Many units can cloak, making them invisible to the enemy until they attack.
Ability to teleport units across the battlefield.
Emphasizes hit-and-run tactics and misdirection. Players need to leverage stealth and mobility to outmaneuver their opponents.
Psi Blades: Close-combat units wielding energy blades enhanced with psionic power.
Warp Projectors: Can create temporary wormholes for quick unit movement.
Dark Matter Bombs: Devastating area-of-effect weapons disrupting enemy formations.
The Aether Technocracy is a highly advanced civilization that relies on cutting-edge technology and artificial intelligence. Their units are fewer in number but technologically superior.
Each unit is powerful and has multiple abilities.
AI-driven units can learn and adapt during combat.
Rely on rechargeable energy weapons rather than traditional ammunition.
Focuses on strategic positioning and high-impact units. Players will have to carefully manage their advanced but limited forces, using superior technology to outclass the enemy.
Nanite Swarms: Can repair units or attack enemies by disassembling their technology.
Energy Lances: Long-range weapons that can penetrate heavy armour.
Quantum Disruptors: Disables enemy units and technology temporarily.